Feel Physics | in Mixed Reality - Education | Blog

Physics Education with Mixed Reality (HoloLens)

“Ignite Student’s Heart” Out of the Box MR Technology* Application [New Normal of Online Lesson] Cutting-edge Lesson Material** Experience Event “Pinch and Move! 3D Image Up in the Air” in Action

MIE, Japan, Oct 20, 2020

Feel Physics, an EdTech startup (located in Yokkaichi, Mie, company representative: Tatsuro Ueda) runs an experience-based event “Pinch and Move! 3D Image Up in the Air -New Normal of Online Lesson-“ on September 19, 2020.

Remote experiencing lesson - Mixed Reality Education / Feel Physics, Science ICT, HoloLens

Feel Physics developing learning application, runs an experience type event “Pinch and Move! 3D Image Up in the Air -New Normal of Online Lesson-“ at Aichi Prefectural Aichi High School of Technology and Engineering in Nagoya, Aichi on September 19, 2020.

* Stands for Mixed Reality. The event uses Microsoft HoloLens 2

** Lesson material to visualize magnetic field through MR goggles (advanced style of VR)

“Beyond Online Lesson” What Does Next Generation Experience-Based Lesson Bring to Us?

Though online lesson is getting widespread, there is a limit to online lesson solely relying on visual information through a display. This event presents new normal of remote tuition, eye-opening next generation experience-based lesson utilizing participant’s “body movement” which wouldn’t be possible for online lesson.

Feel Physics sends lesson material to Aichi Prefectural Aichi High School of Technology and Engineering (Nagoya, Aichi) in advance and conducts the lesson from its office located in Mie prefecture using Zoom. 19 high school students participate in the lesson and experience controlling a virtual object by fingers and observing it with walking around. The company’s teacher gives educational guidance with monitoring students’ view displayed on MR headset through Zoom.


“Pouring Happy Voices” Participant Reviews

Voice of participating students

  • “I was excited wearing the MR headset and really enjoyed the lesson as even I was able to learn.” (1st grade student)
  • “Although invisible magnetic field is hard to understand, the lesson visualized it clearly to bring better understanding.” (2nd grade student)
  • “It’s intuitive and fun lesson as it was new experience to control virtual object in space.” (1st grade student)
  • “I was happy to experience things that we have talked as fantastic story.”(1st grade student)

Voice of the high school teacher

“Upon receipt of the equipment, students of STEM club (science, IT) started to play with it avidly. To my surprise, even students not joining any club activities came in. I rarely had to support them. A device making us feel future like the MR headset may have power to ignite students’ hearts. I would like to have more students experience this lesson.” (Teacher with the high school for 11 years)

[1] “What Bring Their Cheers?” The World They Experience

When a participant put a “transmissive goggles”, 3D vision appears in front. It is a “magnetic world (magnetic field)”. Participants can pinch and move the 3D vision as they like, and even they can observe it with walking around. They are engrossed enough to forget that “3D vision” is about the same as “magnet” and cheer “Wow! This is the future!!” They experience switching between bidimensional and tridimensional magnetic field as well as displaying magnetic line by pressing a virtual button of the 3D vision by finger.

[2] “Ignite Students’ Hearts” Students, Parents and Related Persons Not Satisfied with Current School Education Should Not Miss!

The lesson event explains not only magnetic world but how ”application development method” or “math/physics class” is useful resulting approximately 70% of participating students comments “This lesson motivates me towards study.” The experience-based online lesson can bring out potential abilities of various students such as science circle students not satisfied with current school education or truant students not accommodated to uniform communal life, to “ignite their motivation to learn.”

[3] “Approximately 80% of Participating Students are Satisfied” Experience than Visual! MR Technology Wins Popularity Over Conventional Lesson Material!

More than 80% of participating students comment “Experience-based online lesson may instill lesson contents better than visual-based online lesson” in post event survey. In addition, approximately 80% of participating students comment lesson material using MR technology brings better understanding of lesson contents than standard lesson material.

Participant Survey Results

[4] “Easy to Operate Like Smartphone” Educators Should Not Miss It! What is 3D Vision Floating in the Air?

Augment reality (AR) enables to see a virtual character standing in captured real scene as like popular Pokémon GO. The event employs “transmissive goggles” instead of smartphone enabling to see virtual three-dimensional vision as if it exists in real life through glass like large glasses. Using the transmissive goggles provides not only virtual visual object but various interactions using body movement such as to pinch and move the virtual object, push a virtual button by finger.

[5] “Successful Achievements in Five Countries” Reliable Track Records by 300 Students from 10 Schools.

Feel Physics conducts experience-based online lesson on 300 students from 10 schools in 5 countries including the U.K. and Ghana etc. Online lesson result is appeared in Journal of the Physics Education Society of Japan Vol. 67 No. 4 as peer-reviewed paper. Lesson materials are developed by Feel Physics, an EdTech start-up in Mie prefecture.

Please be free to contact us for further information of “future learning demo” at our official website to ignite your students’ hearts to bring out their future possibility wherever you are in the world.


Feel Physics 

Feel Physics is a project developed by Tatsuro Ueda who has blown new wind towards educational/learning support business, and featured startup mainly develops experience-based learning by using transmissive goggles technology.

Biz Square Yokkaichi #B514, Sakae-machi 1-11, Yokkaichi-shi, 510-0084, Mie-ken, Japan



Tatsuro Ueda: Graduated from Department of Physics, Faculty of Science, Kyoto University then obtained master degree at Graduate School of Informatics, Kyoto University. After 10 years working experience as a public junior high-school/high school teacher, established a company developing science learning application. Tatsuro is Microsoft MVP and widely active in various fields including teaching at Mie University as a lecturer.